meaning we need some paths that lead up or down so players could feasibly pass enemy players while moving across by either being above them or below them.Īs for ping rates I run a server sometimes "Shadyhaxx_TheBridge" and I do find that unless your ping is < 120 you do tend to get some bad spikes or latency. Something similar to the bridge but with a few more levels. There are only 12 people at the company but I'm sure they could crank out a solid CTF map. ![]() If we do add CTF the map will need to be more intricate and larger. Also a classic CTF map is DEFINITELY needed and would be mad fun. Perhaps a +200% shield charge which fully charges your shield plus over chargers it by 100%. Jumping to bridges to escape or finding the right spot to snipe from etc.Īdding more powerups to the map is needed as well. Maps such as "The Bridge" are excellent as the map itself offers a lot of skilled tactics to be mastered. Having said that some more dynamic maps would be nice. If anything, I'd like to see more complex combo's added into the game. I prefer Reny.F but there are enough classes with pretty different strengths and weaknesses for everyone. Mastering each class is all you need to do to be able to compete at a high level against any opponent. Classes are very well balanced so please disregard any comment to the contrary. The game is definitely a cross between a fighting game such as Soul Caliber and the best of all FPS games UT99. getting used to how to line up your target, and Power attacking through blocks) that make this game very enjoyable. However, as the above poster mentioned there are a lot of little nuances to the combat (blocking, moving to the side. It has a pretty easy to understand and utilize the games combo system. Some of the gameplay modes include Domination, Last Team Standing, Team DeathMatch, and Free for All. Certain characters offer different gameplay roles such as forward bruiser or ranged assassin.ĪrcheBlade offers several gameplay specific maps which offer a variety of pickups and hazards to evade while fighting. This rage meter allows a player to unleash character specific special abilities that range from simple heals, to powerful Area of Effect attacks that deal massive damage. ![]() Beyond left and right mouse combos, players can also execute moves in conjunction with dashing and jumping in midair.Įach character in ArcheBlade has access to a rage meter that fills while dealing and taking damage. These work very similar to the button combos found in single player fighting games such as Street Fighter. Players utilize the left and right mouse button to execute a string of attacks against enemies. In ArcheBlade players can choose from a variety of characters, each with their own unique fighting style and combo abilities. ArcheBlade is an Unreal 3 powered team-based fighting game developed by CodeBrush Games.
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